Care Card

Care Card is a game promoting well-being with engaging challenges across multiple life areas.



The increasing prevalence of stress, anxiety, and depression in today's society has highlighted the need for innovative solutions to promote mental health and well-being.

Traditional therapeutic methods and wellness routines can be effective, but they can also be time-consuming and challenging to maintain.

Care Card is a unique game designed to boost personal well-being by making self-care engaging, accessible, and interactive.

Through a variety of mini-challenges spanning different life domains, players are motivated to invest their time and energy in taking care of themselves and growing as individuals.


The modern world often leaves individuals detached from holistic well-being, resulting in awareness gaps, engagement barriers, and an inability to take actionable steps. Additionally, consistent reflection on personal progress remains overlooked.


How can we bridge the awareness gaps, overcome engagement barriers, and empower individuals to take actionable steps while fostering consistent reflection on personal progress in the modern world to enhance holistic well-being?

Challenge Areas
  • Awareness Deficit: In a rapidly evolving world, many individuals are unaware of the multitude of factors affecting their overall well-being. This lack of awareness extends beyond physical health, encompassing mental, emotional, and social dimensions.

  • Engagement Hurdle: Traditional self-care and wellness methods often feel tedious or overwhelming. The lack of innovative and engaging platforms means many individuals abandon their self-care journeys prematurely or never even embark on them.

  • Guidance Gap: Many individuals often feel overwhelmed or uncertain about how to approach self-care and wellness activities, leading to reluctance or hesitancy in initiating or continuing their personal well-being journey.

  • Inconsistent Reflection: Reflecting on one's growth and change is essential for sustained personal development. Yet, many available tools or platforms do not offer a comprehensive means to track, reflect, and celebrate personal progress.

Intervention Points
  • Educate through Engagement: Care Card seeks to inform individuals about the multi-faceted aspects of well-being by presenting them in the form of enjoyable mini-challenges, thereby making learning and growth an interactive process.

  • Gamification for Motivation: By transforming self-care into a game, Care Card eliminates the monotonous feel of traditional methods. This gamified approach not only makes the journey exciting but also serves as a consistent motivator.

  • Guided Actionables: Each card is not just a challenge but also a guide. With QR codes leading to step-by-step instructions, players are equipped with all they need to tackle challenges head-on, reducing feelings of overwhelm and uncertainty.

  • Integrated Reflection: The dedicated reflection space on each card allows users to introspect, making them more conscious of their journey. This consistent check-in ensures that personal growth is not just achieved but also acknowledged and celebrated.


Explore our expanding resource library with articles, infographics, scientific papers and other information related to the project. Below is a curated selection.




Papers & Articles


Section in development


October 11, 2022 - Initial conceptualization of Care Card.

October 15, 2022 - Research begins.

January 27, 2023 - First prototype is developed and internally tested.

March 13, 2023 - Care Card's visual identity, including a new logo and color palette, was finalized.

September 25, 2023 - The development of Care Cards first collection is completed. The first collection includes 12 unique challenges in 4 different categories.

November 4, 2023 - The design phase for the QR How-To pages has been successfully completed.

Scan the code below to view the Whole Foods challenge.

December 12, 2023 - Care Card published on Miroverse.


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